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Keyboard shortcuts

Every shortcut in the editor, grouped the way the editor's own shortcut sheet groups them. The tables are generated from the commands the editor registers, so they always match the editor. Press F1, or choose Help › Keyboard shortcuts, to see the same list in the editor, including any shortcuts you changed.

The shortcut sheet in the editor, with a search box.
Change a shortcut

Open Edit › Settings… (Ctrl,), go to the Keyboard page, click a shortcut and press the new keys. The editor points out conflicts with other commands. See Editor settings.

File​

ActionShortcut
New sceneCtrlN
Open scene…CtrlO
Save sceneCtrlS
Save scene as…CtrlShiftS
Open project…CtrlShiftO
ExitCtrlQ

Edit​

ActionShortcut
UndoCtrlZ
RedoCtrlShiftZ
Command palette…CtrlK
Settings…Ctrl,
Toggle light/dark themeCtrlShiftT
DeleteDel
DuplicateCtrlD
Select allCtrlA
DeselectEsc
CopyCtrlC
PasteCtrlV
RenameF2
Project Settings…CtrlShift,

Assets​

ActionShortcut
Find asset…CtrlShiftF
Go to entity…CtrlShiftK

The Assets panel has its own keys while it has focus: F2 renames, CtrlD duplicates, Delete deletes, Enter opens and Backspace goes up a folder.

Window​

ActionShortcut
InspectorCtrlShiftI
HistoryCtrlShiftH
AssetsCtrlShiftA
ConsoleCtrlShiftC
Tile MapCtrlShiftM

Help​

ActionShortcut
Keyboard shortcutsF1

GameObject​

ActionShortcut
Create emptyCtrlShiftN
Create empty childAltShiftN

Tools​

ActionShortcut
SelectQ
HandH

Transform tools​

ActionShortcut
MoveW
RotateE
ScaleR
RectT

Tile map tools​

ActionShortcut
BrushB
Random BrushN
EraserE
FillG
RectangleR
LineL
CircleC
Tile PickerI
StampS
TerrainT
CollisionK
Select TilesM
ObjectsO

Some tools share a key, such as E for Rotate and for the tile Eraser. A key picks the tool of the group you are working in: after W, E rotates; after B, E erases. The tile tools only respond while a map is being edited.

While a tile tool is active, Z and ShiftZ rotate the brush or stamp, X and Y flip it, and CtrlC, CtrlX, CtrlV and Delete copy, cut, paste and delete selected tiles. See Painting tools.

View​

ActionShortcut
Frame selectionF
Frame sceneShiftF
Zoom inCtrl=
Zoom outCtrl-
Actual size (100%)Ctrl1
Go to originHome
Toggle snappingCtrlShiftG
Toggle previewCtrlAltP
Toggle pivot or center handlesZ
Toggle local or global handlesX
Toggle gridCtrlG

Play​

ActionShortcut
PlayCtrlP
Play from start sceneCtrlAltShiftP
PauseCtrlShiftP
Step one frameF10
StopShiftF5
Restart play modeCtrlShiftF5

Tile map​

ActionShortcut
Save tile mapsCtrlAltS

Build​

ActionShortcut
BuildCtrlShiftB
Build and RunCtrlAltB

Mouse​

ActionShortcut
Pan the viewMiddle DragorRight DragorSpaceDrag
Zoom around the pointerWheel
Pan horizontallyShiftWheel
Add to the selectionShiftClick
Toggle in the selectionCtrlClick
Select an areaDrag
Move with grid snappingCtrlDrag

In a running game​

These keys belong to the game, not the editor. They work in the Game panel during play mode, in the player and in development builds of an exported game.

KeyAction
F3Show or hide the performance overlay
F4Cycle the debug views: grid, chunks, objects
F9Save a profiler report of the last 600 frames, as JSON and CSV
F12Save a screenshot

Keys and text fields​

Keys without Ctrl or Alt never reach the editor while a text field has focus, so typing a name never switches tools. Neither do Ctrl shortcuts that act on the selection, such as CtrlD.